![]() ![]() The Jack of All Stats: they may lack the coolest, or strongest moves, but are fairly good at most attributes, and lack the glaring weaknesses of other character types.Workers are also used as early-game scouts due to starting the game with several of them, and having a very low cost per unit. These guys have little or no combat capability, present easy targets for your enemies, and what they make usually just sit in place passively generating resources, but without them you have no economy, and without an economy, you have no army. In strategy games, Worker Units and by extension the stuff they build.One quote from US General Omar Bradley sums up how critically important these mundane things are:Īmateurs talk strategy, professionals talk logistics. Hitler's Ardennes offensive of 1944 failed because he was obsessed with using tanks to spearhead it - and paid scant heed to the logistics trains necessary to sustain them. It took several thousand lorries to keep the six hundred tanks of an armored division in the battle. Every German panzer division in the Blitzkrieg required a logistics train whose less glamorous vehicles - many horse-drawn - would have stretched for a hundred miles behind the Panzers if placed nose-to-tail. ![]() This is a lesson drummed into trainee army officers: "The teeth of an army are as nothing without its tail". You might be itching to generate as many Panzer divisions or equivalent as they possibly can in order to roll over things with the high-end glamorous Bling of War, but if you don't pay attention to the boring stuff - your supply and support network, the boring logistics that needs lots and lots of boring trucks - then you're doomed once the panzers start running out of fuel and ammo.
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